How to prepare your staff with this cybercrime game

Do you think your employees are prepared for a cyber crisis? Whether your answer is “yes” or “no,” this entertaining cybercrime game is a fun way to build up their cyber knowledge.

A person has cards in their hands while playing a cybercrime game.
It is crucial to prepare your staff for inevitable cybercrime and cyber crisis, which we have discussed in previous posts. However, “cybercrime training” probably doesn’t sound appealing to you or your staff.

Traditionally, training may mean hours of sitting through boring presentations and only remembering how hungry you were by the end of it. But that doesn’t have to be the only option. Thankfully, you can liven things up and create a new way to train employees about cybercrime crisis protocols with an engaging simulation card game! 

The Rules

Seth Colaner for Dark Reading recently wrote about this fun cybercrime game. The rules are simple: “represented by cards, each decision costs time and money, both of which are in short supply. Whatever options a player chooses affect the outcome of that round.” Depending on what option a player chooses, they may have an advantage or disadvantage going into the next round. Colaner further explains that players get clues when starting and ending each round but still need to be careful of misleading options. There are other challenges to be wary of since “players may also be faced with gut-check options like when and how to speak to the press and whether or not to pay a ransomware demand.” This type of cybercrime training is based on the Kaspersky Interactive Protection Simulation (KIPS) game, which is “a team-based training program for business system experts, IT people, and line managers.”

The Outcome 

The game’s goal is to train your staff, beyond the IT team, about cybercrime and how to plan for a cyber crisis. It’s equally important to learn the ultimate takeaways from this experience and discuss them with employees. Sara Peters with Dark Reading reveals the top 3 lessons an organization learned playing this same game. The biggest lessons learned:
  • Designate a crisis officer
  • Be skeptical about the information you’re receiving 
  • Resist finger-pointing in any direction
Hopefully, you can try out this cybercrime game with your team and see how this fun activity can help staff connect while learning about cyber security. 

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